You'll run into Colonel Emeliov when looking for help starting the train. This is also where Kate Walker starts getting into trouble. He'll tell you that you need to wind the train in order to continue your journey to the legendary city of Syberia. Once off the train, you'll run into the automaton Oscar, who looks like the Tin Man from the Wizard of Oz yet acts like Cowardly Lion. You'll start off inside the train created by Hans in the original game. As you walk through dreary Rosenbourg, you'll cast shadows along walls, leave footprints in muddy snow and see your reflection in puddles, mirrors and glass. What's more, the snowy landscapes now come to life through swaying trees, drifting snow, dynamic shadows, and a long list of other sweet additions. For starters, the static backgrounds from the original seem far prettier. You'll immediately notice some pleasant differences. The game starts off right where the original Syberia ended - in the sleepy town of Rosenbourg. Many of the characters from the original, including the automaton Oscar and legendary toy maker Hans Voralberg, have far greater roles in the game and undergo a development growth spurt. The short amount of time it took to play through the original bothered some fans and Microids have notably lengthened the sequel. Without giving much away (I personally dislike spoilers), the story in Syberia 2 delves deeper than the original in both narrative complexity and length. That's not to say the game is a fashion simulator now - far from it. You actually spend quite a bit of time in Syberia 2 just finding clothes and putting them on. Corporate Kate has been replaced by Full Blown Adventurer Kate. In fact, not much remains of the New Yorker from the original Syberia. Only this time, Kate isn't the slightly anal heroine she was early in the original. Gamers will once again assume the role of lawyer-turned-adventurer Kate Walker. The Syberia 2 preview build mailed to us expands the best parts of the original while simultaneously smoothing over the rough edges. Well, the folks over at Microids listened. Specifically, gamers weren't too fond of Kate's dependence on her cell phone, amount of back-tracking required, and lack of closure the game's ending provided. While gamers and game critics alike enjoyed Syberia (for the most part), they did have some issues with the game. The ensuing search throws her into a bigger-than-life adventure brimming with odd-ball characters, funky cityscapes, and lots of very pretty vistas. Kate decides she needs to go find this guy. What's more, the current heir to the factory has been missing in action for some 50 years. Once she arrives to seal the deal, she finds the owner inconveniently dead. Gamers assumed the role of Kate Walker, an uptight Lawyer from New York on a mission to France to buy an old toy factory. When the original Syberia was released, adventure fans welcomed it with open arms and praised its grand visuals, lively characters, and epic storyline.
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